Thanks to new browser features, we are able to compile and optimize low level C++ code into WebAssembly for performance heavy computations. Perfect for 3D graphics!
Instead of parsing a text-based format at runtime, we layout all the memory that we will need at runtime directly into a file. This makes loading fast and is also smaller than text based formats!
Draw calls have always been holding up scope of web-based 3D applications. Our shaders are engineered to draw hundreds of dynamic objects in a single draw call.
Made for WebXR
WebVR and WebAR both have very high performance requirements. On VR, refresh rates and stereo rendering are big challenges, on AR, tracking takes away computation power from graphics processing. Wonderland Engine is made to tackle these specifically.
Start building your WebXR app soon.
Whether game developer, designer, artist or visionary.